

Second Wind: Moving fast can be life-saving and the Engineer has places to be as to be most effective requires set-up ahead of time.Thorns: Often while building turrets or dealing with bugs being able to kill things that attack you without shooting them can make committing to finishing tasks go unpunished.Resupplier: Decreasing the time it takes to get more ammo is very important for getting back to refilling turrets and shooting bugs.The Engineer can refill the ammo on other engineers’ turrets provided they are the same type.The Engineer’s turrets can provide support fire for the angles that the Gunner is not covering since the enemies tend to come from a few different sides and the Gunner will be facing the direction of the largest swarm typically.

The Gunner uses heavy suppressive fire from his minigun to eliminate swarms.The Engineer can also create perches for the Scout so they have multiple high-up angels to shoot from and grapple between during waves. The platform gun makes the Engineer a Scout’s best friend as they provide platforms that enable the Scout to harvest materials on the wall or high up with no risk. The Scout Engineer relationship is a symbiotic one.The Driller’s flamethrower also benefits greatly from L.U.R.E. A Driller and an Engineer can turn any spot into a defensible position by digging and using platforms. The Driller can help clear terrain to flatten the area making it easier to defend for hold-out missions.Synergies With Other Classes Driller and Engineer
